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Reality Rooms

Reality Rooms

Project Details

YEAR

2019 - ongoing

LOCATIONS

The School of the Art Institute of Chicago

Space P11

EXHIBITIONS

Art and Technology 50th Anniversary

The Wrong Digital Biennale

About

REALITY ROOMS are site-specific mixed reality experiences.

The viewer enters the liminal space that exists between the physical world and the virtual world – a 1 to 1 digital recreation of the physical space.

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Scope

Discovery

Equipment consultation

Hardware research

Software auditioning

Development

Data management

LiDAR & photogrammetry

Spatial design

SLAM technology

Physics simulation

Exhibitions

Design

Wireless experience

Intuitive interaction with hand presence

Testing

Real-time optimization

World alignment

Hardware technical constraints

Spatial prototypes & data workflow

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ats@50

BLACK BOX

Through an HTC Vive Pro equipped with a Leap Motion controller, viewers enter liminal space; the limbo between the physical world and the digital world.

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Process & Development

This was the first major working test of the REALITY ROOMS concept. I used a FARO Focus 3D LiDAR scanner to map my college dorm room interior to sub-millimeter accuracy.

I then superimposed and aligned the 1-1 virtual recreation of my room with the physical space. Finally, I introduced virtual “liminal” objects to interact with using hand tracking from the Leap Motion controller using the Orion SDK.

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THE WRONG BIENNALE

SPACE P11

High-resolution LiDAR scans of the Chicago Pedway and Space P11 Gallery took Reality Rooms to the public. This second edition was developed for the Meta Quest, and was one of the first public installation uses of Quest Hand Tracking for a completely wireless experience.

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